| Network Video Overview | 03/10/04 |
Networked video services can be broken down into two major categories:
Interactive and Non-Interactive.
| Interactive Video |
| Interactive networked video provides the ability for participants at two or more locations to see and hear each other in real time. Videoconferencing is the form of interactive video with which most people are familiar. Three technologies are utilized to provide interactive video services across a network -- broadcast quality, traditional videoconferencing, and desktop videoconferencing. |
| Broadcast quality |
|
| Traditional videoconferencing (ITV) |
|
| Desktop videoconferencing |
|
| Non-Interactive Video |
| As the term implies, non-interactive video is the one-way transmission of archived video clips or live events with no end-user participation. This form of video is most commonly provided by a high-end video server which contains the archived video and/or has the ability to broadcast video at predetermined times. The two technologies typically used to deliver video from the server to the client system are video streaming and multicasting. |
| Video streaming |
Video streaming is characterized by its on-demand availability. Each individual client computer initiates an independent stream of video from the server to client software. This allows the client to pause, fast forward, backup, etc. much like a virtual VCR. Since each client receives its own stream of video, network bandwidth is consumed rapidly under heavy utilization. |
| Video multicasting |
Video multicasting is very much like pay-per-view television. At predetermined times of the day, video program content is "broadcast" across the network. Client software "tunes in" to the broadcast and views the video in real time. Video multicasting is also often used for live broadcasts of events. Multicasting of video consumes far less bandwidth than video streaming. |